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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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bbs_game
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seven10.zip
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SEVEN.BAT
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DOS Batch File
|
1996-06-07
|
2KB
|
67 lines
@ECHO OFF
REM
REM
REM This is a sample of the batch file recommended, you will need
REM to update it to fit your specific directory tree.
REM
REM
REM
REM DROP FILES SUPPORTED
REM
REM YOU MAY USE: CHAIN.TXT
REM DORINFOx.DEF where x=node
REM DOOR.SYS
REM SFDOORS.DAT
REM CALLINFO.BBS
REM
REM YOU MAY NOT USE: CHAIN.002, CHAIN.003 ect, etc.
REM
REM One of the things to look for, is if the players handle, or name is
REM being picked up in games created. Try the main dropfile for your
REM BBS system.
REM
CD\BBS\GAMES\SEVEN
SEVEN.EXE \BBS\CHAIN.TXT
CD\BBS
EXIT
REM
REM
REM -------------------- TO USE A FOSSIL DRIVER ------------------------
REM (over 50% of BBS's tested required a FOSSIL to run this game)
REM
REM to load bnu and then unload it after the game the batch file would read...
REM (you may need to change directorys to the dir with BNU)
REM -----------
REM REMOVE THE 'REM !' FROM ANY LINE WITH 'REM !' and edit to your
REM directory tree structure.
REM -----------
REM ! @echo off
REM ! BNU /L0:57600
REM *** that is for comport 1 and a locked baud rate of 57600 ***
REM *** BNU /Lx:yyyyy where x is one less than your com port number
REM *** and yyyyy is the speed you want to lock the com port at.
REM ! CD\BBS\GAMES\SEVEN
REM ! SEVEN.EXE \BBS\CHAIN.TXT
REM ! [PAUSE][PAUSE][PAUSE][PAUSE][PAUSE][PAUSE][PAUSE] BNU /U
REM ! exit
REM -----------
REM
REM
REM ---------------------- MULTI NODE SETUP ----------------------------
REM and for a multi-node setup.. make _sure_ that in //CE you have
REM 'multiple users' set to NO. (for WWIV systems)
REM
REM
REM ------------
REM REMOVE THE 'REM !' FROM ANY LINE WITH 'REM !' and edit to your
REM directory tree structure.
REM -------------
REM ! @ECHO OFF
REM ! CD\BBS\GAMES\SEVEN
REM ! if %wwiv_instance%==1 SEVEN \BBS\DORINFO1.DEF
REM ! if %wwiv_instance%==2 SEVEN \BBS\DORINFO2.DEF
REM ! if %wwiv_instance%==3 SEVEN \BBS\DORINFO3.DEF
REM ! EXIT